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Welcome to openfrag.org. Our goal is to develop a medieval first person shooter called OpenFrag along with an editor called Anvil and our content distribution system OpenCDS. Read more about us.
OpenFrag 0.6 launch
to OpenFrag 0.6 Launch!
News
Web IRC (04/02/08)
In the past people have requested an online IRC script, but thanks to DGMurdockIII I found one which also has a proxy and does not work with java. So if you want to chat to us but do not have access to Xchat, mIRC etc and what to chat with us try http://openfrag.org/chat
Server move (03/06/08)
After weeks of downtime horror we have finally been able to move our website to a safe haven. Our website is running on a new fresh server and should be quick and snappy. You might have to login again, DNS takes a while to propagate, so our main domain is still directing you to our old location. If you are experiencing any problems, please contact us.
We apologize for all the inconvenience,
Simon de la Court
OpenFrag.org
2008: The year of OpenFrag! (03/04/08)
The OpenFrag team has presented its plan for the upcoming months. It regards to all aspects of OpenFrag. The plan is presented on our forum in the OpenFrag: The 2008 plan topic. Enjoy!
Downtime (01/22/08)
Due to a still unknown error our server dropped every connection from yesterday evening, the server has been rebooted and we are back in business.
Our sincere apologies,
OpenFrag.org
The 2008 speech (01/07/08)
Geert Schoots wrote a 2008 speech on behalf of the OpenFrag team. You can read it here.
The end is near.. (12/25/07)
2007 is almost over and hopefully everyone can look back at 2007 as being a good and productive year. We want to wish everyone a merry Christmas and a happy new year!
Linux development! (12/17/07)
Currently a few enthousiast people from the community are getting their hands dirty on getting OpenFrag to run on Linux. The progress on this matter can be followed in this topic. Anyone who's willing to help is of course welcome!
Tic Tac Tree! (12/17/07)
Currently Thorsten is working on some foliage and the progress is pretty exciting!
Check out the forum thread here!
Menu design (12/12/07)
We have started replacing the current menu design to something a little more appropriate to the concept, like this one;
You can find the forum thread here.
OpenFrag Progress, Revision 1000 (11/21/07)
Yes my friends, we have reached a milestone. Revision 1000. Brainless has just uploaded the new revision to the SVN, now apart from this cool number the revision also contains a couple cool things
- Added physics::Shape and physics::Body.
- Added object::StaticObject and object::DynamicObject.
- Added object::Avatar.
- Removed YAKE: OpenFrag and Anvil are not using YAKE anymore.
Removing Yake was an important choice but not an easy choice, we have had a very good relationship with the Yake team and we owe a lot to the yake team, but sometimes you have to change things.. We thank the Yake team for all their work!
Forum - Active Threads
- GL intro
- M&C Guan Dao [WIP]
- C&D OSX port
- C&D OpenCDS coding guidelines
- GL Opensource and Amateur professionals
- M&C [WIP] Farmhouse
- GL introduction
- GL New Website
- GL What are you working on - Twitter style
- GL OpenFrag on LinkedIn.com
- C&D Latest depencies for OpenFrag
- GL Introduction - Programmer
- C&D Openfrag and VS9 (BTW, hello I'm new :) )
- TSK [CODING] Hydrax
- TSK [CODING] Caelum
- TSK [CODING] Camera System
- GL Yet another programmer willing to help
- M&C Showcase 1; The creation
- GL Programmer
- C&D Coding Overall Progress
- GL Ubuntu8.04 - new package of Ogre